![]() ![]() This is the lame "to be continued" message that players get at the endpoint of the story. It's just unfinished and that state is handwaved away with the promise of "free upcoming Story DLC" (that is to say, the rest of the game). It's not even necessarily a poor value prospect or anything like that, because it's a fantastic game. One could be charitable and classify it as an episodic game, but the only indication of the story's incomplete nature hides at the bottom of the game's store page. In short, Deliver Us The Moon: Fortuna is most certainly not finished. I was quite puzzled-wasn't this a completed game? I searched around on the Steam Store page and found the information I needed buried at the very bottom of the description below the "Read More" fold: CONTINUE YOUR JOURNEY IN NEW, FREE DLC Q1 2019 But the story doesn't really end insomuch as it gives you a sort of "To Be Continued" kind of conclusion. Don't get me wrong, it was a superb experience. I reached the end of the story after less than two and a half hours. It's one of the better examples of worldbuilding I've seen in recent memory. There are tons of little notes and details that you could look into if you really wanted to get a feel for what the colonists were like. I encountered no noticeable graphical glitches or issues of the sort save for the aforementioned lag while transitioning between areas. The level of detail put into the game is fantastic. Graphically, Deliver Us The Moon: Fortuna is absolutely stunning. You'll be doing a good bit of thinking in this game, that's for sure. One of the more challenging bits was figuring out the logic of transferring power when an automatic lockdown will happen if power fails. It's pretty interesting to bring each important element of a complex power system back online (and all the trouble that entails). (I also fear for his future knowing the fate of the Companion Cube and similar companions in games.)ĭeliver Us The Moon: Fortuna has you and ACE gradually bring more and more of the colony back online as you work towards your goal of bringing power back to Earth. ![]() It's a helpful companion and I quickly formed an attachment to the little guy. (Well, mostly.) ACE can be used to squeeze into small spaces, activate panels, and scout areas that you otherwise couldn't reach. This little robot buddy is reminiscent of GLaDOS' cores and is decidedly less murderous. Partway through your exploration of the colony, you'll encounter an ACE unit. You shouldn't, though-the narrative is one of the best bits. If not, you can totally skip over most of this content without really missing anything. There are loads of things to see and read if you feel like it. Deliver Us The Moon: Fortuna nicely balances time pressure and a relaxing atmosphere for exploring and uncovering more of the story. The game proceeds with you getting the station back online so you can make it down to the moon colony, often under the pressure of running low on oxygen. ![]()
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